I'm a Research Intern at LIRIS Laboratory in the Origami team in Lyon.
I am specialising in video game engineering. The courses i find the most interesting currently are 3D rendering (monte carlo) and Geometric Modelisation (which focuses on meshes, voxels and topology).
I'm interested in image processing, procedural terrain generation, but also strategy games and music (I play the trombone !).
This website is still a Work in Progress and is missing information.
Video game produced by a team of 15 students for our end of studies project.
Puzzle game centered around a character that can remove and replace its limbs, as well as control them independantly.
Metroid Vania game developped during Crispim Junior Carlos Fernando's course. We used Unity and Flavien's event system. All assets are free of use and/or paid for.
A ray tracer project following Guillaume Bouchar's course on ray tracing and path tracing.
Written in C++ and compiled using CMake. Optimized for speed, it uses a BVH.
Dans cette étude, nous cherchons à utiliser des techniques modernes de science des données pour classifier les accidents de la route en France, afin d’identifier les facteurs de risque associés.
Tackling the problem of machine minimization through the perspective of vaccine scheduling. Both offline and
Feel free to steal this website's source code. Do not scrape the HTML from this page itself, as it includes analytics tags that you do not want on your own website — use the github code instead. Also, consider using Leonid Keselman's Jekyll fork of this page.