I am part of the TEATIME project. My work
focuses on compressing and visualising n-dimensional heritage data, hoping to discover new ways to
link and analyse. The Notre-Dame de Paris dataset is my main case study.
(I also play the Trombone !)
Technical report, produced during my research internship, describing the work done on Sunlight calculations. We used 3DTiles and ray tracing to detect sunlit faces of urban objects.
Dans cette étude, nous cherchons à utiliser des techniques modernes de science des données pour
classifier les accidents de la route en France, afin d’identifier les facteurs de risque associés.
Video game produced by a team of 15 students for our end of studies project.
Puzzle game centered around a character that can remove and replace its limbs, as well as control them
independantly.
Metroid Vania game developped during Crispim Junior Carlos Fernando's course. We used
Unity and Flavien's event system. All assets are free of use and/or paid for.
A ray tracer project following Guillaume Bouchar's course on ray tracing and path tracing.
Written in C++ and compiled using CMake. Optimized for speed, it uses a BVH.
Feel free to steal this website's source code.
Do not scrape the HTML from this page itself, as it includes analytics tags that you do not
want on your own website — use the github code instead. Also, consider using Leonid Keselman's Jekyll
fork of this page.